Principles Of Interactive Computer Graphics

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Principles Of Interactive Computer Graphics

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This book has been written to help those intersted in learning about computer graphics. Interest in computer graphics can of course take many forms some readers will want to know how to use computer graphics in a particular application, some will be intersted in the basic algorithms and techniques of computer graphics, and some will wish to design hardware or software graphics systems. Readers of every kind will, we hope, find material in this book to interest them.Table of Contents: Preface PART I: BASIC CONCEPTS Introduction Point-Plotting Techniques Line-Drawing Displays Two-Dimensional Transformations Clipping and Windowing PART II: GRAPHICS PACKAGES A Simple Graphics Package Segmented Display Files Display Files Compilation Geometric Models Picture Structure PART III: INTERACTIVE GRAPHICS Graphical Input Devices Graphical Input Techniques Event Handling Input Functions PART IV: RASTER GRAPHICS Raster Graphics Fundamentals Solid-Area Scan Conversion Interactive Raster Graphics Raster Graphics Systems Raster Display Hardware PART V: THREE-DIMENSIONAL GRAPHICS Realism in Three-Dimensional Graphics Curves and Surfaces Three-Dimensional Transformations and Perspective Perspective Depth Hidden-Surface Elimination Shading PART VI: GRAPHICS SYSTEMS Display Processors Device-Independent Graphics Systems User Interface Design Appendices Appendix I: Vectors and Matrices Appendix II: Homogeneous Coordinate Techniques Bibliography Index


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This book has been written to help those intersted in learning about computer graphics. Interest in computer graphics can of course take many forms some readers will want to know how to use computer graphics in a particular application, some will be intersted in the basic algorithms and techniques of computer graphics, and some will wish to design hardware or software graphics systems. Readers of every kind will, we hope, find material in this book to interest them.Table of Contents: Preface PART I: BASIC CONCEPTS Introduction Point-Plotting Techniques Line-Drawing Displays Two-Dimensional Transformations Clipping and Windowing PART II: GRAPHICS PACKAGES A Simple Graphics Package Segmented Display Files Display Files Compilation Geometric Models Picture Structure PART III: INTERACTIVE GRAPHICS Graphical Input Devices Graphical Input Techniques Event Handling Input Functions PART IV: RASTER GRAPHICS Raster Graphics Fundamentals Solid-Area Scan Conversion Interactive Raster Graphics Raster Graphics Systems Raster Display Hardware PART V: THREE-DIMENSIONAL GRAPHICS Realism in Three-Dimensional Graphics Curves and Surfaces Three-Dimensional Transformations and Perspective Perspective Depth Hidden-Surface Elimination Shading PART VI: GRAPHICS SYSTEMS Display Processors Device-Independent Graphics Systems User Interface Design Appendices Appendix I: Vectors and Matrices Appendix II: Homogeneous Coordinate Techniques Bibliography Index
Additional Information
Title Principles Of Interactive Computer Graphics Height
William Newman , Robert Sproull Width
ISBN-13 9780074632932 Binding Paperback
ISBN-10 #0074632930 Spine Width
Publisher Tata McGraw-Hill Pages 557
Edition 2010 Availability In Stock

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